(#xx) refers to resolved bug tracker issues. GX2: Fetch shaders with a size of zero won't cause a crash anymore (regression introduced with 1.22.6) This should fix broken video playback in Mario Party 10 and Pikmin 3 on some GPUs H264/DXVA2: Fixed incorrect handling of mismatching frame pitch Unlike game shaders they do not get cached and also do not cause any stutter Cemu Wii U Emulator Version 1.7. Vulkan: Cemu's internal shaders no longer show up in the overlay statistic ('Compiled x shaders'). While this is only available for Vulkan right now, we plan on adding this to OpenGL in the near future 30 FPS on 60 Hz, 36/72 FPS on 144 HzĮven for non-integer ratios (30 FPS on 144 Hz) this mode of vsync should perform at least as well as the Vulkan-native double buffered vsync mode This is assuming stable 60 FPS can be maintained.Īlternatively, any integer ratio (1:2, 1:3, 1:4.) should give good results as well. If renaming the shader cache folder didn’t help, ensure Cemu is fully closed, then rename your earlier shader cacher back. I have no moral qualms about continuing to play the games I paid for, and never sold. 4: I paid for MANY Wii U games digitally, and I sold my Wii U. This reduces latency and avoids tearing by piggybacking on the emulated game's vsync implementationįor *perfect* results, the vsync rate in Cemu should be equal or slightly higher than the monitor refresh rateĪs an example: When playing BotW on a 60 Hz monitor you want to set FPS++ to either 60 FPS or the next higher option. CEMU is a MUCH better option because it renders at 4k (among other things). If enabled, Cemu will match the vblank event timing of the emulated display to the physical monitor on which Cemu is displayed Vulkan: Added a new experimental vsync mode In this comparrison I am using the 1440p and High Resolution Shadows Graphics packs in both instances. I look at the benefits of using the smaller cache both in compiling time and Frame Rate performance in-game. Vulkan: Revised internal swapchain management and fixed some synchronization bugs in the processĭouble-buffered vsync should no longer cause graphical artifacts This video is a Cemu 1.7.4 performance comparison of a large 19k shader cache versus a much smaller 9k shader cache. ![]() General: Fixed various small memory leaks Graphic packs can still set it to a flat 60 #Cemu 1.7.5 shadercache mods#This is an Exclusive port I decided to do for the Wii U + Cemu users that have driven this Community as far as it has come and allowed for the very quick inclusion of mods being ported and created on the Nintendo Switch. General: The default vsync frequency (emulated refresh rate) is now 59.94 to match the actual console Credits: codenamegamma What the Ratings Mean.
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